They weren't kidding when they said playing as a woman was going to be tougher than as a man. Hmm… that's like too complicated for me, same reason why I don't like games like Total War But I can still win by just running around fighting my own battles and my buddies doing their own thing I assume that you know that you can give commands to your archers, infantry and cavilary during combat - yes? That can make a large difference: put archers on high hills so that they kill and be difficult to reach in combat while infantry on the lower ground, and cavilary a bit further way from the battle ground to sweep the enemy later or when tables turn. Still, when I am in tournaments and they give me a big jousting lance, I don't hit anything, just had a bout where I was left on my horse and big lance against 4 foot soldiers, I kept going back and forth against them and never touched anybody. It is much better in Warband and combat is more responsive so would recommend that over the 1st Mount and Blade. You need to use weapons with longer reach (100+) for best results, and lean more on your horse. The most important thing is that it's something which can be used en masse without heavily impacting on performance, a possiblilty achieved by the strength of our new game engine.
MOUNT AND BLADE JOUSTING FREE
That means, if there's something you don't like about it, feel free to let us know via an ALL CAPS tweet with several exclamation marks but there's a good chance we're not completely happy with it either… just yet. It goes without saying but what you're seeing is the game in its current state and the hair will likely see further changes and improvements. You can see the difference below (Left: Warband, Right: Mount&Blade II: Bannerlord): This adds more depth than the method used in warband, which relied on the texture to give depth to the hair. Our current working method is: a textured base (something like a hair coloured swimming cap) with groups of hair strands (rendered onto polygons with alpha channels) moving in various directions to give a natural look. Some games use certain techniques to improve the simulation, while saving resources but in a game like Mount&Blade, where you may have 100s of characters on screen, the balancing act becomes significantly more difficult. Hair is a great challenge for all games simulating realistic movement and texture when you have so many individual strands moving separately is incredibly resource intensive, when done in real time. One of the current focuses of the artists is on character hair.
MOUNT AND BLADE JOUSTING UPDATE
Mount & Blade II: Bannerlord has a new developer update talking about the art department, and how the game handles hair.